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GPU Score Breaking Limit Ray Tracing Test Now Available

Breaking Limit Cross-Platform Ray Tracing Benchmark Published

GPU Score recently launched an innovative cross-platform ray tracing benchmark called Breaking Limit. This innovative tool is designed to evaluate the performance of a wide range of devices that support ray tracing, including smartphones, tablets, laptops, and high-end desktops with discrete GPUs. With support for multiple operating systems and graphics APIs, Breaking Limit offers a comprehensive performance assessment across platforms and devices.

Key conclusions

  • Basemark introduces GPUScore: Breaking Limit, a cross-platform ray tracing benchmark.
  • Evaluates the performance of smartphones, tablets, laptops and advanced desktop computers.
  • Supports multiple operating systems and graphics APIs.
  • Includes two workloads: Breaking Limit and Breaking Limit Ultra.
  • Breaking Limit is designed for mobile devices, laptops and desktop computers.
  • Breaking Limit Ultra is designed for high-end desktop computers with heavy workloads.
  • Includes performance evaluation tests for AI scaling techniques: FSR and DLSS.

Cross-platform ray tracing test

As ray tracing technology becomes more common in consumer electronics, there is a pressing need for a benchmark that can accurately evaluate and compare the performance of different devices and platforms. Ray tracing increases the realism of graphics by simulating the physical behavior of light, making it a desirable feature in modern games and professional graphics applications.

Breaking Limit addresses this gap by providing valuable information on how different devices handle hardware-accelerated graphics rendering. This benchmark is an essential tool for developers, manufacturers, and consumers to reliably measure and compare real-time ray tracing rendering performance across different hardware and software environments.

GPUScore Features: Overshoot

Breaking Limit offers two different load capacities designed for different device categories:

Exceeding the limit

Breaking Limit is ideal for benchmarking mobile devices, laptops, and desktops with ray tracing GPUs. It provides a balanced workload that can effectively evaluate the performance of these devices without overwhelming them.

Breaking the Ultra Limit

Breaking Limit Ultra offers an extremely demanding workload designed specifically for desktops with high-end GPUs. This workload pushes the boundaries of ray tracing capabilities, offering a rigorous performance evaluation for the most advanced hardware.

Additionally, Breaking Limit includes performance evaluation tests for the most well-known AI scaling techniques: FSR (FidelityFX Super Resolution) and DLSS (Deep Learning Super Sampling). These tests help users understand how well their devices handle advanced scaling technologies that are key to achieving higher resolutions and better image quality in modern applications.

Breaking Limit is available for immediate download from the official website. Benchmark is offered in a variety of licensing models to meet different user needs, including free versions for personal use and more comprehensive packages for professional and corporate users. Pricing details can be found on the Basemark website, giving users the ability to choose the option that best suits their requirements.

GPUScore’s introduction of the Breaking Limit ray tracing benchmark marks a significant advancement in the field of ray tracing benchmarks. By offering a cross-platform solution that evaluates performance across a wide range of devices, Basemark provides a valuable tool for developers, manufacturers, and consumers. This benchmark not only helps understand the current capabilities of ray tracing technology, but also sets the stage for future developments in this rapidly evolving field.

For those interested in delving deeper into ray tracing, other areas such as real-time rendering techniques, AI-based graphics enhancements, and the future of gaming graphics may also be of interest. These topics delve into the intricacies of modern graphics technology, offering a broader perspective on the advances shaping the industry today. Here is a selection of other articles from our extensive library of benchmarking content that you might find interesting:

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