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Existential, strange and dark, the surreal philosophical treatment of mortality in Mouthwash hits hard.

Existential, strange and dark, the surreal philosophical treatment of mortality in Mouthwash hits hard.

A game about dying, lost in space on a crippled ship and unable to be rescued, is not sound it’s great fun… and, well, it’s not for any of the participants. But Developer Wrong Organ’s Mouthwash truly is a gripping, surreal, existential exploration of guilt, grief, and responsibility as the crew of the doomed freight hauler Talper come to terms with their inevitable demise.

After colliding with an asteroid, the Talper is adrift in deep space, and since they are large soulless corporations, there will almost certainly not be an expensive rescue. To make matters worse, the protective foam that sealed countless holes in the hull disabled almost the entire ship and its supplies, leaving the crew months of food and a cargo full of alcoholic mouthwash to continue working in their final days.

Crew manifest

Screenshot of Captain Curley's mouth gargling covered in bandages

(Image credit: CRITICAL REFLEX)

Trying to cope with this are Anya, a fragile nurse who can’t handle anything, Swansea, a rude mechanic who won’t tolerate even an ounce of nonsense, and Daisuke, an optimistic young intern who sees the good in everything. And here you are: Jimmy, acting captain, trying to hold it all together while everyone else is fraying and falling apart.